Kindergarten Math
Learning (KML)
Application
Presented by:
Ajit Pariyar
Prashantreddy
Keshireddy
Ariel Nounawon
APA Programmers
Kindergarten Math Learning
Application
About the game:
Web based application
Users
Learn numbers and basic math
Kindergarten Math Learning
Application
Motivation/Purpose
Personal experience
Learn a programming language
The project serves both goals
Kindergarten Math Learning
Application
Research
Online
Interaction with teachers
Interaction with children
Kindergarten Math Learning
Application
Environment
JavaScript
Cross platform
Html5
CSS
Kindergarten Math Learning
Application
Challenges
Time conflict
Quintus
Flash
Graphic design
Kindergarten Math Learning
Application
Solutions
Google hangout
JavaScript
html5
Gimp 2
Kindergarten Math Learning
Application
Demo
Count
Addition
Subtraction
Kindergarten Math Learning
Application
Future:
Maintain the current application
Add to the current library
Extend the application to mobile devices
Kindergarten Math Learning
Application
Conclusion:
Goals achieved
Learning experience
Kindergarten Math Learning
Application
Questions