4.1. Scene Navigation & Physics.

Novembro 23, 2016

 

4.1.1. Main Reading.


• Unity For Absolute Beginners.
• Chapter 3: Scene Navigation and Physics.

    • Scene Navigation
      • First Person Controller
      • Colliderr
    • Physics
      • Rigidbody
      • Cloth
      • Interacting with the First Person Controller

4.1.2. Complementary Reading.


• Beginning 3D Game Development With Unity 4.
• Chapter 5: Navigation and Functionality.

    • Navigation
      • Arrow Navigation and Input
      • Collision Walls

• Chapter 6: Cursor Control.

    • Cursor Visibility
    • Custom Cursors
    • GUI Texture Cursor
    • Mouseover Cursor Changes

4.1.3. Unity Documentation.


• Physics.
Unity’s built-in physics engines provide components that handle the physical simulation for you. With just a few parameter settings, you can create objects that behave passively in a realistic way. This section gives an overview of the main physics components in Unity, with links for further reading.

4.1.4. Video Tutorials.


• Digital Tutors - Introduction to Unity 5.
• 17 Setting up the camera rig.

09:40





• Unity Tutorials - Physics.
Create some mechanical mayhem as you learn about Unity’s physics options.