8. Mecanim & Animation.

March 04, 2018

 

8.1. Main Reading.


• Building Levels in Unity.
• Chapter 6: Using Mecanim for Advanced Animations.
.
Uses mocap animations and creates a basic locomotion state control to demonstrate the power of Mecanim.

    • The animator controller
    • Animation states
      • States
      • Parameters
      • Blend trees
      • Adjust Time Scale
      • Layers
      • Creating locomotion

8.2. Unity Documentation.


• Animation.
Unity’s Animation features include retargetable animations, full control of animation weights at runtime, event calling from within the animation playback, sophisticated state machine hierarchies and transitions, blend shapes for facial animations, and much more. Read this section to find out how to import and work with imported animation, and how to animate objects, colours, and any other parameters within Unity itself.

8.3. Video Tutorials.



• Youtube AAV Week 8.




• Digital Tutors - Introduction to Unity 5.
• 13 Setting up the player character

09:56





• Digital Tutors - Introduction to Unity 5.
• 14 Modifying animation state transitions.

04:31





• Digital Tutors - Introduction to Unity 5.
• 15 Scripting the character movement.

15:02





• Digital Tutors - Introduction to Unity 5.
• 16 Finishing the character movement.

15:19





• Digital Tutors - Introduction to Unity 5.
• 17 Setting up the camera rig.

09:40





• Unity Tutorials - Animation.
Get things moving! all you need to start animating in Unity.