10.1. Flocking.

February 03, 2017

 

10.1.1. Main Reading.


• Unity AI Game Programming.
• Chapter 5: Flocks and Crowds.

Discusses a situation where many objects travel together as a group. We will look at two different ways to implement flocking, and how it can be used to make objects move together.

    • Flocking using Unity's samples
    • Individual Behavior
    • Alternative implementation

10.1.2. Complementary Reading.


• Unity AI Programming Essentials.
• Chapter 4: Crowd Chaos.

    • An overview of crowd chaos

• Chapter 5: Crowd Control.

    • An overview of crowd control