12. Exporting to Unity.

July 29, 2017

 

12.1. Blender to Unity Workflow.


• Building Levels in Unity.
• Chapter 5: Invite Your Characters to Unity .
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Guides you through the entire process of how to import a humanoid character and get it prepared for the Mecanim animation system, as importing characters into Unity can cause a lot of problems if not done correctly.

    • Get your character ready
    • Exporting from Blender
    • Configuring a character in Unity
      • Generic Animation Type
      • Humanoid Animation Type

12.2. Rigging with Mixamo.


• Blender Mixamo + Blender Workflow.
Create your character in Blender and Upload either the .zip (with textures) or the .obj (no textures) to Mixamo.

• Rig Your 3D Characters Automatically.
Rig a character in the time it takes to get a cup of coffee.

• Auto-Rigging a 3D Model.
The auto-rigger is a completely automatic solution to rigging any humanoid character.

• Auto-Rig Error Troubleshooting.
In this article, we're going to walk through The Autorigger, Mixamo’s online rigging software.

• Animating a Character.
The Mixamo Store is an online library of thousands of high quality, motion captured animations.

• Mixamo to Unity Workflow.
Learn how to use Mixamo animations with Unity's Mecanim Animation Engine.

• Mecanim Animation Basics.
If you're new to character animation in Unity, this is a great place to start.

• Mixamo Animation Overview.
This overview will pick up after you've auto-rigged and animated your character.

• Mecanim Advanced Animation.
In this tutorial we're going to go through creating a functional scene with root motion and use several examples of advanced animation with Mecanim. 

• Create a Character with Fuse.
Create a Character with Fuse.