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2016 Highlight reel
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Viz Engine
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Real-time 3D graphics render engine and video server
High performance data driven real-time compositor
Real-time graphics player and video playout server in one box
Up to 8 live inputs, 16 clip players, 16 graphic channels
Live ingest and clip record
Provides "switcher-less" live production
Real-time VS and AR camera tracking processor
Format agnostic IP IN and IP OUT
Native resolution video wall and electronic board image processor solution
Full API, SDK and VDCP controllable
Meta-graphics workflow
Built in content management
Now available in Viz Engine 3.9 release
Photorealism
Global illumination
Epic Unreal Engine 4 integration
Reduced in-to-out delay
down to 2 frames (in low latency/fast texture mode and in 1080i)
WebRTC streaming
of any IN or composited OUT Channel for browser-based preview
Shared node architecture
to route a signal to multiple services (such as Channel Recorder or WebRTC preview)
In/Out capabilities in a Tricaster NDI network
UHD Support for Virtual Sets
Channel Recorder
featuring input signal auto sensing and
loop recordings
Instant clip playback with improved playlist handling and playback of loop recorded material
VR/360 graphics and video:
Support for a wider range of projections (360deg.) and lens distortions (radial)
SMPTE ST 2022-07 support (for 2022-06)
Windows 10 support
One Viz Engine, many uses
Real time renderer for virtual studios and immersive graphics
Video playout server
Photoreal rendering
Ingest recording
Low latency real-time compositor with DVE functionality
Channel in a box
Video wall
VOD generator
Clip maker and frame server in the cloud
Virtual reality and 360 experience
Zero delay downstream keyer
Real time renderer for virtual studios and immersive graphics
Live video in through SDI and IP
Build in chroma keyer and color correction
Co-cyc and holdout matte
Immersive graphics over uninterrupted live video
Photorealistic rendering
Depth of field and lens distortion
Talent reflection
Interactivity
Video playout server
Output through SDI and IP (SMPTE 2110, ASPEN, TR-01)
4 and more individual channels
Controlled by 3rd party through VDCP
Controlled from Vizrt applications
Can be fully automated /remote controlled
GPU(s) can be shared between channels
Feed screens in studio
Playout out bumpers and openers
Playout of complete packages
Leverage existing investment
Tight integration with Viz One
Certified centralized storage available
Photoreal rendering
A suite of plugins to provide additional photorealistic rendering to the Viz Engine
An advanced photorealistic graphics workflow for the designer and journalist
Photorealistic 3D real-time graphics to the day-to-day live production for sports and news organizations
Template-based workflow
Ingest recording
Independent process for each channel
Input through SDI and IP (SMPTE 2022-6, ASPEN, TR-01)
4 and more individual channels
Controlled through Media Sequencer Engine or Viz Dart
Proxy generation on the fly or offloaded
Hi res and proxy ingest to Viz One
Low latency real time compositor with DVE functionality
Built in 2D DVE functionality on dedicated hardware or CPU
Available for SDI, clips and IP streams
Guaranteed uninterrupted pass through for 2D DVE
3D DVE through GPU
4 frames for both 2D and 3D DVE functionality
Embedded and AES audio
Dolby-E support
Volume adjust on all input channels
Channel in a box
Media playback with branding capabilities
Full integration with Viz Multichannel, or other automation, for scheduling
Multiple streams from one box
Frame accurate triggering
Promo playback from the same device
Back-to-back playout of clips
Mix effects on each playback channel
PC based control room
Automated broadcast control
Video playback and graphics in 1 box
Integrated video switching
Integrated Viz Engine video & graphics playout
Up to 8 HD-SDI inputs
Up to 16 clip channels
Up to 4 IP streams
Media preview in Viz Opus UI
Sophisticated failover
Clean and program output
Easy to extend
Transition effects
Video wall engine
Up to 16k by 16k total resolution from one box
Up to 16 displayport or DVI outputs
Fully synchronized to house sync
Supports monitors in landscape, portrait or arbitrary rotation at same time
Scan intensity adjustable through Viz Multiplay
Single engine solution preferred, multiple engines in sync supported
Video On Demand generator
Real time or near real time generation of VOD content
Multiple output resolutions at the same time
Multiple looks at the same time
Fully integrated with Viz One
Coder as compositor with Viz Engine in the cloud
Clip maker and frame server in the cloud
Viz Engine runs on Amazon and Softlayer with Azure in preparation
Post rendering of clips with audio for AVI container
Frame server for VOD, online or journalist preview
Virtual reality and 360 experience
Wider range of supported lens deformation like radial and 360 degree
Easy insertion of graphics in 360 video
Clip playback with timecode distribution and tracking data allowing AR/VR design on recorded material
Zero delay downstream keyer
Graphics superimposed over full screen live video
No delay introduced
SDI only
Other technical features
Video inputs
Up to 8 HD input channels
1 UHD Input channel
Video outputs
UHD, 2K, 3G, HD, SD, 3D stereoscopic, VGA and IP output
Up to 4 HD output channels with key
1 UHD output channel with key
Codecs
XDCam HD
DVCPro
MPEG 2 I-Frame
ProRes
DNxHD
AVC-Intra
Media Storage
SAN support
Viz One with cloud storage support
Graphics Hub with cloud storage support
Audio
16 AES / embedded audio channels
Dolby-E decoding/encoding
Closed-caption
VANC and HANC support
Videos
The Washington Post
Al Arabiya
Super Bowl LI on Fox; powered by Vizrt
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