Lens calibration for the perfect match between the real and virtual studio
For virtual set and augmented reality productions
Supports all tracking technologies
Newsroom template-based workflow
Integration with Cinema4D and Maya for flexible design options
Recording of tracking data
Viz One enabled for adding videos to virtual set presentations and augmented reality
Streaming video output through Viz Engine
New at IBC 2017
Photorealism
Epic Unreal Engine 4 integration to add photorealistic assets inside Viz Engine
Real-time global illumination
The ability to import a 2nd UV set through a new FBX importer
AR/ VR and 360 graphics
Wider range of supported lens deformation like radial and 360 degree
Clip playback with timecode distribution and tracking data allowing AR/VR design on recorded material
New 3D design integration
Autodesk Maya advanced FBX (Re-)Import in Viz Artist
Key Features
3D virtual sets
Custom templates
Intuitive interface
Supports HD & UHD
Built in chroma keyers
Talent reflection
Extensive plug-in effects
Newsroom integration
Defocus effects
Recording of tracking data
Color correction on inputs
Optional ViewpointTM library
Easily expandable
Lens calibration tools
Third-party graphics control
Co-cyc and holdout matte
Advantages
Easy setup of studios and outdoor or event productions.
Freely definable tracking data protocols.
Used for virtual sets and immersive graphics.
Supports all major camera-tracking solutions and other studio peripherals, offering broadcasters a cutting-edge solution for the creation of virtual sets.