11.1. Behavior Tree.
11.1.1. Main Reading.
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• Learning the basics of behavior trees
• Evaluating the existing solutions
• Implementing a basic behavior tree framework
11.1.2. Complementary Reading.
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• Choosing through a decision tree
• Working a finite-state machine
• Combining FSMs and decision trees
• Implementing behavior trees
• Working with fuzzy logic
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• An overview of behavior trees
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• An overview of animation